I'm Naufal, a Freelance 3D Artist specializing in Character and Environment since 2018.
I’ve been working with indie studios, animation teams, and solo developers to craft stylized and production-ready 3D assets that bring worlds and characters to life.
My experience covers a full 3D pipeline — from sculpting and modeling to texturing, rendering, and optimization for real-time engines like Unity. Whether it’s creating expressive characters or immersive worlds, I focus on clean topology, strong silhouettes, and efficient workflows.
Currently open for freelance work, collaborations, and asset licensing opportunities.
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